Creating a free 2d mobile game in Unity and why (I think) it failed.

Updated: Mar 10, 2020

First Published Game!

Space Jumper

Asset store description:

A casual space adventure that takes you beyond a typical 2d platform game. Unlock new levels by solving challenges and puzzles. Collect all the items while avoiding UFOs, stars, and the edges of space.

Released Feb, 26, 2019

This was my first project making a complete game from scratch, by myself, as a 3d artist with limited code experience. I created everything from design, graphics, coding, and sound, to asset store publishing and marketing.

Looking back almost a year after release, I've had lots of time to think about what went well and what I would have changed.

76 total scripts

Some Stats

Released to - Google Play Store

Price - Free

Production Time - About 6 months

(in my free-time).

Levels - 14

Scripts created - 76

Out of pocket expenses - $300 (paid ads, website, other. Not including time)

Total downloads - about 180

(almost all from ads)

Money made -$300.00

Why Free?