Maya artist learning Blender 2.8 pt2

Making a character:Workflow

More frustration! Love!? Hate! Blender 2.8 is turning out to be an amazing program, has a huge feature set and looks very capable. But could it ever really replace Maya? How crazy will I go before learning it all? As I dive into the tools these questions starts enter my mind.

Replace Maya?!


So far my favorite tool set is the sculpting + Dyntopo. It dynamically creates subdivisions where you are sculpting putting details only where they are needed. It can handle quite a bit of geometry and didn't hit any major slow downs despite going over a million faces.

Snake hook!


I was painting on a 4k texture on a mesh with over a million faces and it handled it like a champ. Favorite feature here is the cavity mask option. Making it super easy to lay down some rough painting to build off. I have not dived into a lot of the other features yet but so far I'm very impressed.

Also disclaimer, I hate UV mapping so went with an smart UV project which did an ok job for what I was mapping. Will have to revisit before making a more definitive decision on the texturing. Still better than what Maya offers but not quite Mudbox or Substance.

Rigging and Animation

Having only touched the surface of these tools, they are different. Same idea and I was able to figure it out on a very basic level but some things are not intuitive and I found myself having to look up/research most of the steps.