A small weekend project of a hungry fish monster that I may animate. I started with dynamesh and just pushed and pulled for a little and ended up with this little guy.
Base mesh and texture generated in zbrush then taken to mudbox to finish off the texture.
First lighting test.
When you plug in the wrong displacement map.
Testing out some different lighting conditions.
Decided to go for camera flash lighting set up which gives the image a pretty creepy feel.